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import curses
import math
import random

#           h    a   left
key_left = [104, 97, 68]
#            l    d
key_right = [108, 100, 67]
#           j    s
key_down = [106, 115, 66]
#         k    w
key_up = [107, 119, 65]


maxX = 4
maxY = 4

scaleX = 6
scaleY = 3

offsetX = 1
offsetY = 1

gamestate = [[0 for mx in range(maxX)] for my in range(maxY)]


# INIT

stdscr = curses.initscr()
curses.noecho()
curses.curs_set(0)

height, width = stdscr.getmaxyx()

distanceX = width -  (maxX * scaleX + offsetX * 2)
distanceY = height - (maxY * scaleY + offsetY * 2)

gamewin = curses.newwin(0, 0, distanceY, distanceX)

gamewin.mvwin(math.floor(distanceY / 2), math.floor(distanceX / 2))

curses.start_color()

# COLORS
curses.init_pair(1, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(2, curses.COLOR_YELLOW, curses.COLOR_BLACK)
curses.init_pair(3, curses.COLOR_GREEN, curses.COLOR_BLACK)
curses.init_pair(4, curses.COLOR_CYAN, curses.COLOR_BLACK)
curses.init_pair(5, curses.COLOR_BLUE, curses.COLOR_BLACK)
curses.init_pair(6, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
curses.init_pair(7, curses.COLOR_WHITE, curses.COLOR_BLACK)
curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_RED)
curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_YELLOW)
curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_GREEN)
curses.init_pair(11, curses.COLOR_BLACK, curses.COLOR_CYAN)


# GRAPHICS

def DrawSquare(x, y, val, box_color):
    val_len = len(str(val))
    if val_len > 4:
        val_len = 4
    gamewin.addstr(y, x, "+" + "-" * (scaleX - 2) + "+", curses.color_pair(box_color))
    gamewin.addstr(y + 1, x, "|" + " " * math.ceil((4-val_len)/2) + str(val) + " " * math.floor((4-val_len)/2) + "|", curses.color_pair(box_color))
    gamewin.addstr(y + 2, x, "+" + "-" * (scaleX - 2) + "+", curses.color_pair(box_color))


def FullDraw(key):
    gamewin.clear()
    gamewin.box()
    for i in range(maxY):
        for j in range(maxX):
            if gamestate[i][j] == 0:
                continue
            color = 1
            try:
                color = int(math.log(gamestate[i][j]) / math.log(2))  # Might add colors to make it easier to see whats going on
            except:
                pass
            DrawSquare(offsetX + j * scaleX, offsetY + i * scaleY, gamestate[i][j], color)


# PROCESSING

def Process(list_in):
    i = 0
    while i < len(list_in) - 1:
        if list_in[i] == list_in[i + 1]:
            list_in[i] = 2 * list_in[i]
            del list_in[i + 1]
        i += 1
    return list_in


def ScrapeLeft(line):
    out_list = []
    for num in gamestate[line]:
        if num == 0:
            continue
        out_list.append(num)
    return out_list

def ScrapeRight(line):
    out_list = []
    for num in gamestate[line][::-1]:
        if num == 0:
            continue
        out_list.append(num)
    return out_list

def ScrapeUp(line):
    out_list = []
    for num in range(maxY):
        if gamestate[num][line] == 0:
            continue
        out_list.append(gamestate[num][line])
    return out_list

def ScrapeDown(line):
    out_list = []
    for num in range(maxY):
        if gamestate[maxY - 1 - num][line] == 0:
            continue
        out_list.append(gamestate[maxY - 1 - num][line])
    return out_list


def PasteLeft(line, list_in):
    for i in range(maxX):
        if i < len(list_in):
            gamestate[line][i] = list_in[i]
        else:
            gamestate[line][i] = 0

def PasteRight(line, list_in):
    for i in range(maxX):
        if i < len(list_in):
            gamestate[line][maxX - 1 - i] = list_in[i]
        else:
            gamestate[line][maxX - 1 - i] = 0

def PasteUp(line, list_in):
    for i in range(maxY):
        if i < len(list_in):
            gamestate[i][line] = list_in[i]
        else:
            gamestate[i][line] = 0

def PasteDown(line, list_in):
    for i in range(maxY):
        if i < len(list_in):
            gamestate[maxY - 1 - i][line] = list_in[i]
        else:
            gamestate[maxY - 1 - i][line] = 0


def MoveLeft():
    for i in range(maxY):
        PasteLeft(i, Process(ScrapeLeft(i)))

def MoveRight():
    for i in range(maxY):
        PasteRight(i, Process(ScrapeRight(i)))

def MoveUp():
    for i in range(maxY):
        PasteUp(i, Process(ScrapeUp(i)))

def MoveDown():
    for i in range(maxY):
        PasteDown(i, Process(ScrapeDown(i)))


# GAMEPLAY

def GetEmptySpace():
    zero_list = []
    for y in range(maxY):
        for x in range(maxX):
            if gamestate[y][x] == 0:
                coord = [x, y]
                zero_list.append(coord)
    return zero_list

blocks = [2, 2, 2, 4, 4, 8]
def SpawnBlock():
    chosen = random.choice(GetEmptySpace())
    gamestate[chosen[1]][chosen[0]] = random.choice(blocks)


# WIN AND LOSE

def CheckWin():
    for line in gamestate:
        for item in line:
            if item == 2048:
                return True
    return False

def End(text):
    gamewin.clear()
    gamewin.refresh()
    gamewin.box()
    gamewin.addstr(math.ceil(maxY * scaleY / 2), math.ceil((maxX * scaleX - len(text)) / 2 ) , text)
    gamewin.getch()


userin = 0
while True:
    FullDraw(userin)
    userin = gamewin.getch()
    if userin == 81: # Q
        break
    if userin in key_left:
        MoveLeft()
    elif userin in key_right:
        MoveRight()
    elif userin in key_up:
        MoveUp()
    elif userin in key_down:
        MoveDown()
    else:
        continue
    if CheckWin():
        End("YOU WIN!")
        break
    
    height, width = stdscr.getmaxyx()
    distanceX = width -  (maxX * scaleX + offsetX * 2)
    distanceY = height - (maxY * scaleY + offsetY * 2)
    gamewin.mvwin(math.floor(distanceY / 2), math.floor(distanceX / 2))
    stdscr.clear()
    stdscr.refresh()
    try:
        SpawnBlock()
    except:
        End("YOU LOSE!")
        break

curses.endwin()