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import curses
import math
import random
# h a
key_left = [104, 97]
# l d
key_right = [108, 100]
# j s
key_down = [106, 115]
# k w
key_up = [107, 119]
maxX = 4
maxY = 4
scaleX = 6
scaleY = 3
gamestate = [[0 for mx in range(maxX)] for my in range(maxY)]
# GRAPHICS
def DrawSquare(x, y, val):
val_len = len(str(val))
if val_len > 4:
val_len = 4
stdscr.addstr(y, x, "+" + "-" * (scaleX - 2) + "+")
stdscr.addstr(y + 1, x, "|" + " " * math.ceil((4-val_len)/2) + str(val) + " " * math.floor((4-val_len)/2) + "|")
stdscr.addstr(y + 2, x, "+" + "-" * (scaleX - 2) + "+")
def FullDraw():
stdscr.clear()
stdscr.addstr(maxY * scaleY, maxX * scaleX, "+")
for i in range(maxY):
for j in range(maxX):
if gamestate[i][j] == 0:
continue
DrawSquare(j * scaleX, i * scaleY, gamestate[i][j])
# PROCESSING
def Process(list_in):
i = 0
while i < len(list_in) - 1:
if list_in[i] == list_in[i + 1]:
list_in[i] = 2 * list_in[i]
del list_in[i + 1]
i += 1
return list_in
def ScrapeLeft(line):
out_list = []
for num in gamestate[line]:
if num == 0:
continue
out_list.append(num)
return out_list
def ScrapeRight(line):
out_list = []
for num in gamestate[line][::-1]:
if num == 0:
continue
out_list.append(num)
return out_list
def ScrapeUp(line):
out_list = []
for num in range(maxY):
if gamestate[num][line] == 0:
continue
out_list.append(gamestate[num][line])
return out_list
def ScrapeDown(line):
out_list = []
for num in range(maxY):
if gamestate[maxY - 1 - num][line] == 0:
continue
out_list.append(gamestate[maxY - 1 - num][line])
return out_list
def PasteLeft(line, list_in):
for i in range(maxX):
if i < len(list_in):
gamestate[line][i] = list_in[i]
else:
gamestate[line][i] = 0
def PasteRight(line, list_in):
for i in range(maxX):
if i < len(list_in):
gamestate[line][maxX - 1 - i] = list_in[i]
else:
gamestate[line][maxX - 1 - i] = 0
def PasteUp(line, list_in):
for i in range(maxY):
if i < len(list_in):
gamestate[i][line] = list_in[i]
else:
gamestate[i][line] = 0
def PasteDown(line, list_in):
for i in range(maxY):
if i < len(list_in):
gamestate[maxY - 1 - i][line] = list_in[i]
else:
gamestate[maxY - 1 - i][line] = 0
def MoveLeft():
for i in range(maxY):
PasteLeft(i, Process(ScrapeLeft(i)))
def MoveRight():
for i in range(maxY):
PasteRight(i, Process(ScrapeRight(i)))
def MoveUp():
for i in range(maxY):
PasteUp(i, Process(ScrapeUp(i)))
def MoveDown():
for i in range(maxY):
PasteDown(i, Process(ScrapeDown(i)))
# GAMEPLAY
def GetEmptySpace():
zero_list = []
for y in range(maxY):
for x in range(maxX):
if gamestate[y][x] == 0:
coord = [x, y]
zero_list.append(coord)
return zero_list
blocks = [2, 2, 2, 4, 4, 8]
def SpawnBlock():
chosen = random.choice(GetEmptySpace())
gamestate[chosen[1]][chosen[0]] = random.choice(blocks)
# Init
stdscr = curses.initscr()
curses.noecho()
while True:
FullDraw()
userin = stdscr.getch()
if userin == 81: # Q
break
if userin in key_left:
MoveLeft()
elif userin in key_right:
MoveRight()
elif userin in key_up:
MoveUp()
elif userin in key_down:
MoveDown()
else:
continue
try:
SpawnBlock()
except:
break
curses.endwin()
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